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# Created by https://www.gitignore.io/api/python,pycharm,pycharm+all,pycharm+iml
### PyCharm ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and Webstorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff:
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/dictionaries
# Sensitive or high-churn files:
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.xml
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
# Gradle:
.idea/**/gradle.xml
.idea/**/libraries
# CMake
cmake-build-debug/
# Mongo Explorer plugin:
.idea/**/mongoSettings.xml
## File-based project format:
*.iws
## Plugin-specific files:
# IntelliJ
/out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Ruby plugin and RubyMine
/.rakeTasks
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
### PyCharm Patch ###
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
# *.iml
# modules.xml
# .idea/misc.xml
# *.ipr
# Sonarlint plugin
.idea/sonarlint
### PyCharm+all ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and Webstorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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### PyCharm+all Patch ###
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.idea/
### PyCharm+iml ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and Webstorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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# IntelliJ
# mpeltonen/sbt-idea plugin
# JIRA plugin
# Cursive Clojure plugin
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# Crashlytics plugin (for Android Studio and IntelliJ)
### PyCharm+iml Patch ###
# Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-249601023
*.iml
modules.xml
.idea/misc.xml
*.ipr
### Python ###
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
*.egg-info/
.installed.cfg
*.egg
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
.pytest_cache/
nosetests.xml
coverage.xml
*.cover
.hypothesis/
# Translations
*.mo
*.pot
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instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# Jupyter Notebook
.ipynb_checkpoints
# pyenv
.python-version
# celery beat schedule file
celerybeat-schedule.*
# SageMath parsed files
*.sage.py
# Environments
.env
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env/
venv/
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env.bak/
venv.bak/
# Spyder project settings
.spyderproject
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.ropeproject
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# mypy
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# End of https://www.gitignore.io/api/python,pycharm,pycharm+all,pycharm+iml

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to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

20
README.md Normal file
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# Daily Releases: *A reddit bot that consolidates scene releases*
## Quick Start
### Installation
The easiest way to install the bot is to use pip:
```bash
pip3 install --upgrade https://git.caspervk.net/caspervk/dailyreleases/archive/master.tar.gz
```
**It requires Python 3.6 or later.**
### Usage
The program can be started by running `dailyreleases` or `python3 -m dailyreleases` depending on system configuration.
### Configuration
The default configuration file will be copied to `~/.dailyreleases/config.ini` on the first run. All fields under the
[reddit] and [google] sections need to be filled out before the bot can be initialized.
To append content to the generated post, add a file `~/.dailyreleases/epilogue.txt`.

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__version__ = "0.0.2"
__author__ = "Casper V. Kristensen"
__licence__ = "GPLv3"

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"""
The main terminal-based entry point. Invoke as `dailyreleases' or `python3 -m dailyreleases'.
"""
if __name__ == '__main__':
from .main import main
main()

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[main]
# true : Listen for reddit PMs; on receipt, generate and submit post to own subreddit. Reply with link to post.
# false : Immediately generate and print post to log and console. Nothing is posted to reddit.
production = false
[logging]
level = DEBUG
file = logs/main.log
backup_count = 10
[reddit]
# Create personal use script on https://reddit.com/prefs/apps/ from the bot's reddit account, and register it for
# production API use.
client_id = xxxxxxxxxxxxxx
client_secret = xxxxxxxxxxx-xxxxxxxxxxxxxxx
user_agent = <platform>:<app ID>:<version string> (by /u/<reddit username>)
username = xxxxxxxxxxxxx
password = xxxxxxx
# List of users who are allowed to PM the bot.
authorized_users = spez,Deimorz,kn0thing
# Reddit perceives PMs with many links as spam, so the bot posts the code for the generated post in its own subreddit.
bot_subreddit = dailyreleases
# It also needs to know of the subreddit where the daily releases threads are posted so it can link to the previous one.
posts_subreddit = crackwatch
[google]
# Create a custom search engine on https://cse.google.com/cse/create/new:
# - Sites to search can be anything, e.g. "example.com".
# - After creation, delete the url under "Sites to search" and set "Search the entire web" to OFF. (Yes, OFF!).
# - "Image search" OFF.
# - Find search engine ID (cx) on the setup-page for the custom search engine.
# - Get the key on https://developers.google.com/custom-search/json-api/v1/introduction.
cx = xxxxxxxxxxxxxxxxxxxxx:xxxxxxxxxxx
key = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[web]
# Number of seconds to cache web requests (google, steam etc.). May help reduce the number of requests if the same game
# has multiple scene releases on the same day.
cache_time = 600

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import configparser
import logging
import logging.config
import os
import shutil
from pathlib import Path
logger = logging.getLogger(__name__)
PACKAGE_ROOT = Path(__file__).resolve().parent
DEFAULT_CONFIG_FILE = PACKAGE_ROOT.joinpath("config.ini.default")
DATA_DIR = Path.home().joinpath(".dailyreleases")
CONFIG_FILE = DATA_DIR.joinpath("config.ini")
def read_config() -> configparser.ConfigParser:
"""
Read and return config file. Copies default config template to data dir if it doesn't already exists.
"""
if not CONFIG_FILE.exists():
print("Copying default configuration file..")
os.makedirs(DATA_DIR, exist_ok=True)
shutil.copyfile(DEFAULT_CONFIG_FILE, CONFIG_FILE)
print("Please customize", CONFIG_FILE)
exit()
config = configparser.ConfigParser()
config.read(CONFIG_FILE)
return config
def initialize_logging(config: configparser.ConfigParser):
"""
Set up logging.
"""
log_file = DATA_DIR.joinpath(config["logging"]["file"])
log_level = config["logging"]["level"]
log_backup_count = config["logging"].getint("backup_count")
os.makedirs(log_file.parent, exist_ok=True)
logging.config.dictConfig(logging_config(log_file, log_level, log_backup_count))
logger.info("Logging level is %s", log_level)
logger.info("Logging to %s - backup count is %s", log_file, log_backup_count)
def logging_config(file, level, backup_count):
return {
"version": 1,
"disable_existing_loggers": False,
"formatters": {
"standard": {
"format": "%(asctime)s [%(levelname)-7s] %(name)s:%(funcName)s - %(message)s"
}
},
"handlers": {
"console": {
"class": "logging.StreamHandler",
"stream": "ext://sys.stdout",
"formatter": "standard",
"level": level
},
"file": {
"class": "logging.handlers.TimedRotatingFileHandler",
"when": "midnight",
"backupCount": backup_count,
"filename": DATA_DIR.joinpath(file),
"encoding": "utf-8",
"formatter": "standard",
"level": level
}
},
"loggers": {
"dailyreleases": {
"level": level
}
},
"root": {
"handlers": ["console", "file"],
"level": "WARNING"
}
}

414
dailyreleases/main.py Normal file
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import inspect
import json
import logging
import re
import string
import textwrap
import time
from collections import defaultdict
from datetime import datetime, timedelta
import prawcore
import requests_cache
from tabulate import tabulate
from dailyreleases import config, __version__
from dailyreleases.predb import Predb
from dailyreleases.reddit import Reddit
from dailyreleases.steam import Steam
from dailyreleases.web import Web
logger = logging.getLogger(__name__)
class DailyReleasesBot(object):
def __init__(self) -> None:
print(f"Starting Daily Releases Bot v{__version__}")
# Load config file and initialize logging based on its contents
self.config = config.read_config()
config.initialize_logging(self.config)
# Setup caching of requests; helps reduce the number of requests if the same game gets multiple releases
cache_time = self.config["web"].getint("cache_time")
self.cache = requests_cache.core.CachedSession(cache_name=str(config.DATA_DIR.joinpath("cache")),
expire_after=cache_time)
logger.info("Requests cache time is %ss", cache_time)
# Initialize sub-modules
self.web = Web(self.config, self.cache)
self.predb = Predb(self.config, self.cache)
self.steam = Steam(self.config, self.cache)
self.reddit = Reddit(self.config)
def run(self):
# If not production, generate now (without posting to reddit) and then exit
if not self.config["main"].getboolean("production"):
self.generate()
return
# Retry forever because PRAW (or reddit) sucks
while True:
try:
logger.info("Listening on reddit inbox stream")
for message in self.reddit.praw.inbox.stream():
if message.author not in self.config["reddit"]["authorized_users"].split(","):
logger.info("Discarding PM from %s: not in authorized users", message.author)
continue
self.generate(pm_recipient=message.author.name)
# clean requests cache after each successful generation so it doesn't grow indefinitely
self.cache.remove_expired_responses()
except prawcore.PrawcoreException as e:
logger.warning("PrawcoreException: %s", e)
logger.info("Restarting inbox listener..")
except KeyboardInterrupt:
print("Exiting (KeyboardInterrupt)")
break
def find_store_link(self, game_name):
"""
Try to find hyperlink to a store selling this game.
:return: (Link, name of store)
"""
# Try searching the Steam store for the game
link = self.steam.search(game_name)
if link:
return link, "Steam"
# If that didn't work, try Googling the game
known_stores = {
"store.steampowered.com/(app|sub)": "Steam", # order doesn't matter
"store.steampowered.com/bundle": "Steam Bundle",
"gog.com/game": "GOG",
"origin.com": "Origin",
"ubi(soft)?.com": "Ubisoft",
"www.microsoft.com/.*p": "Microsoft Store",
"itch.io": "Itch.io",
"bigfishgames.com": "Big Fish Games",
"gamejolt.com": "Game Jolt",
"alawar.com": "Alawar",
"wildtangent.com": "WildTangent Games"
}
for link in self.web.search(f"{game_name} buy"):
for store_url, store_name in known_stores.items():
if re.search(store_url, link, flags=re.IGNORECASE):
return link, store_name
logger.debug("Unable to find store link for %s", game_name)
return None, None
def parse_dirname(self, dirname):
logger.info("---")
logger.info("Parsing: %s", dirname)
# Extract group name
rls_name, group = dirname.rsplit("-", 1)
# Find game name by matching until one of the stopwords
game_name, *stopwords = re.split("[._-](update|v[0-9]+|Crack[._-]?fix|mac[._-]?os[._-]?x?|linux|MULTI[0-9]+|RIP"
"|GOG|PROPER|REPACK|Multilanguage|incl|Standalone|x(?:86|64)"
"|(?:86|64)[._-]?bit|German|CZECH|RUSSIAN|KOREAN|ITALIAN|SWEDISH|DANISH|French"
"|Slovak|DIR[._-]?FIX|build[._-]?[0-9]+|READNFO|Hotfix|DLC[._-]?Unlocker"
"|iNTERNAL|Steam[._-]?Edition)",
rls_name, flags=re.IGNORECASE)
# Prettify game name by substituting word delimiters with spaces and capitalizing each word
game_name = string.capwords(re.sub("[._-]", " ", game_name))
# Some stopwords are interesting enough to add next to the game in parentheses - we call these tags
tags = [stopword
for stopword in stopwords
if re.match("Crack[._-]?fix|MULTI[0-9]+|RIP|REPACK|x(?:86|64)|(?:86|64)[._-]?bit|German|CZECH|RUSSIAN"
"|KOREAN|ITALIAN|SWEDISH|DANISH|French|Slovak|Hotfix|DIR[._-]?FIX",
stopword, flags=re.IGNORECASE)]
# Some stopwords are even more interesting and deserve to be highlighted (e.g. '- PROPER' next to the name)
highlights = [highlight
for highlight in stopwords
if re.match("PROPER|READNFO", highlight, flags=re.IGNORECASE)]
# Find platform
if re.search("mac[._-]?os[._-]?x?", rls_name, flags=re.IGNORECASE):
platform = "Mac OSX"
elif re.search("linux", rls_name, flags=re.IGNORECASE):
platform = "Linux"
else:
platform = "Windows"
# Find type (games/dlc/updates)
rls_type = "Games"
# Order of the if-statements is important: update trumps dlc because an update to a DLC is an update, not a dlc!
if re.search("(?<!incl[._-])dlc", # 'Incl.DLC' isn't a DLC-release
rls_name, flags=re.IGNORECASE):
rls_type = "DLC"
if re.search("update|v[0-9]|addon|Crack[._-]?fix|DIR[._-]?FIX|build[._-]?[0-9]+",
rls_name, flags=re.IGNORECASE):
rls_type = "Updates"
logger.info("Offline: %s %s : %s - %s", platform, rls_type, game_name, group)
logger.info("Tags: %s. Highlights: %s", tags, highlights)
# Find store link
store_link, store_name = self.find_store_link(game_name)
# No store link? Probably software and not a game
if not store_link:
logger.info("Skipping %s: no store link (probably software)", dirname)
return
# Sadly, Steam is the de facto pc game store. Therefore, (almost) all the popular games are published there.
# For this reason, game popularity and score is -1 be default; it is updated if the game exists on Steam.
popularity = -1
review_score = -1
# If the store link we found is to Steam, use their API to get (better) information about the game.
# Note: Doesn't apply to Steam bundles, as Steam has no public API for those.
if store_name == "Steam":
logger.debug("Getting information about game using Steam API")
steam_type, steam_appid = re.search("(app|sub)(?:/)([0-9]+)", store_link).groups()
# If the release is a package on Steam (e.g. game + dlc), we need to find the base game of the package
if steam_type == "sub":
steam_packagedetails = self.steam.packagedetails(steam_appid)
# Set game name to package name (e.g. 'Fallout New Vegas Ultimate' instead of 'Fallout New Vegas')
game_name = steam_packagedetails["name"]
# Find the "base game" of the package (the most popular app in the package)
steam_package_appids = {str(app["id"]) for app in steam_packagedetails["apps"]}
steam_package_appdetails = [self.steam.appdetails(appid) for appid in steam_package_appids]
steam_package_basegame_appdetails = max(steam_package_appdetails,
key=lambda app: self.steam.popularity(app["steam_appid"]))
# Use the base game of the package as the basis for further computation
steam_appdetails = steam_package_basegame_appdetails
steam_appid = steam_package_basegame_appdetails["steam_appid"]
# Otherwise, if the release is a single game on Steam
else:
steam_appdetails = self.steam.appdetails(steam_appid)
game_name = steam_appdetails["name"]
# Now that we have chosen a single Steam game to represent the release, use it to improve the information
popularity = self.steam.popularity(steam_appid)
review_score = self.steam.review_score(steam_appid)
# DLC releases doesn't always contain the word "dlc" (e.g. 'Fallout New Vegas: Dead Money'), so some DLCs
# get mislabeled as games during offline parsing. We can use the Steam API to get the correct release type,
# but if the release was already deemed an update, keep it as such, because an update to a DLC is an update.
if rls_type != "Updates" and steam_appdetails["type"] == "dlc":
rls_type = "DLC"
# If Steam links to a 3rd-party EULAs, check it for the word "denuvo" and add a highlight if it occurs
if "denuvo" in self.steam.eula(steam_appid).lower():
logger.info("'denuvo' found in EULA; adding 'DENUVO' to highlights")
highlights.append("DENUVO")
# We only called it "Steam Bundle" to bypass the Steam-API logic. Fix for aesthetics.
if store_name == "Steam Bundle":
store_name = "Steam"
release = {
"dirname": dirname,
"rls_name": rls_name, # dirname without group
"group": group,
"game_name": game_name,
"type": rls_type,
"platform": platform,
"store_link": store_link,
"store_name": store_name,
"popularity": popularity,
"review_score": review_score,
"tags": tags,
"highlights": highlights
}
logger.info("Final : %s %s : %s - %s : %s", platform, rls_type, game_name, group, json.dumps(release))
return release
def parse_releases(self, releases, already_posted):
parsed_releases = defaultdict(lambda: defaultdict(list))
failed = set()
# Remove old releases from already_posted to save space and memory
already_posted.intersection_update(releases)
for dirname, (nfo_link, timestamp) in releases.items():
# Skip release if already posted in a previous daily releases post
if dirname in already_posted:
logger.info("Skipping %s: dirname in already posted", dirname)
continue
# Skip release if dirname contains any of the blacklisted words (we only want pc games!)
if re.search("Keygen|Keymaker|Lynda|3ds[._-]?Max|For[._-]Maya|Fedora|openSUSE|Ubuntu|Debian|jQuery|CSS"
"|Cinema4D|3DS|[._-]Wii|[._-]WiiU|ASP[._-]NET|[._-]PSP|[._-]NSW|Windows[._-]Server|OREILLY"
"|TUTORIAL|1080p|720p|x264|eBook|PS4|Wintellectnow",
dirname, flags=re.IGNORECASE):
logger.info("Skipping %s: contains blacklisted word", dirname)
continue
# Skip release if it is older than 48 hours
if timestamp < datetime.now() - timedelta(hours=48):
logger.info("Skipping %s: older than 48 hours (but not in already_posted!)", dirname)
continue
# Parse dirname
try:
parsed_dirname = self.parse_dirname(dirname)
except Exception as e:
failed.add(dirname)
logger.exception(e)
continue
# Skip if there is no data about the release (e.g. if it is deemed a non-game)
if not parsed_dirname:
continue
# Add release to dict of parsed releases by platform and type
release = {**parsed_dirname, "nfo_link": nfo_link}
parsed_releases[release["platform"]][release["type"]].append(release)
already_posted.add(dirname)
logger.debug("Parsed releases: %s", json.dumps(parsed_releases))
logger.debug("Failed releases: %s", ", ".join(failed))
return parsed_releases, failed
def generate_post(self, parsed_releases):
post = []
for platform_name, platform_releases in sorted(parsed_releases.items(),
key=lambda n: ("Windows", "Mac OSX", "Linux").index(n[0])):
# Skip platform if there are no releases for it
if not platform_releases:
continue
post.append(f"# {platform_name}")
for type_name, type_releases in sorted(platform_releases.items(),
key=lambda n: ("Games", "Updates", "DLC").index(n[0])):
# Skip release type if there are no releases for it
if not type_releases:
continue
# The sub-tables for updates will use the entire rls_name as the name, while games and dlcs will show
# tags and highlights, as well as the actual game_name
if type_name == "Updates":
name = lambda r: "[{name}]({nfo})".format(name=r["rls_name"], nfo=r["nfo_link"])
else:
tags = lambda r: " ({})".format(" ".join(r["tags"])) if r["tags"] else ""
highlights = lambda r: " **- {}**".format(", ".join(r["highlights"])) if r["highlights"] else ""
name = lambda r: "[{name}{tags}]({nfo}){highlights}".format(name=r["game_name"],
tags=tags(r),
nfo=r["nfo_link"],
highlights=highlights(r))
review = lambda r: "{:.0%}".format(r["review_score"]) if r["review_score"] != -1 else "-"
store = lambda r: "[{}]({})".format(r["store_name"], r["store_link"])
# Releases in these sub-tables are grouped by release group, and the groups are ordered according to the
# most popular game within the group. Games are sorted by popularity internally in the groups.
max_group_popularity = defaultdict(int)
for rls in type_releases:
max_group_popularity[rls["group"]] = max(max_group_popularity[rls["group"]], rls["popularity"])
table = [(name(rls), rls["group"], review(rls), store(rls))
for rls in sorted(type_releases,
key=lambda r: (max_group_popularity[r["group"]], r["popularity"]),
reverse=True)]
post.append(tabulate(table, headers=(type_name, "Group", "Reviews", "Store"), tablefmt="pipe"))
post.append("")
post.append("&nbsp;")
post.append("")
post.append("")
post.append("")
if not post:
logger.warning("Post is empty!")
post.append("No releases today! :o")
# Add link to the previous release thread
previous_post = self.reddit.get_previous_daily_post(self.config["reddit"]["posts_subreddit"])
previous_post_date = re.search("daily release.*[(](.*)[)]", previous_post.title, flags=re.IGNORECASE).group(1)
post.append("# [<< {}]({})".format(previous_post_date, previous_post.url))
# Add epilogue
try:
with config.DATA_DIR.joinpath("epilogue.txt").open() as file:
post.extend(line.rstrip() for line in file.readlines())
except FileNotFoundError:
logger.info("epilogue.txt not found")
# Convert post list to string
post_str = "\n".join(post)
logger.debug("Generated post:\n%s", post_str)
return post_str
def generate(self, pm_recipient=None):
logger.info("-------------------------------------------------------------------------------------------------")
start_time = time.time()
already_posted = self.load_already_posted()
releases = self.predb.get_releases()
parsed_releases, failed_dirnames = self.parse_releases(releases, already_posted)
post = self.generate_post(parsed_releases)
source = textwrap.indent(post, " ")
# The date of the post changes at midday instead of midnight to allow calling script after 00:00
title = "Daily Releases ({})".format((datetime.today() - timedelta(hours=12)).strftime("%B %-d, %Y"))
if pm_recipient:
# Post to bot's subreddit
source_post = self.reddit.submit_post(f"{title} - Source", source, self.config["reddit"]["bot_subreddit"])
preview_post = self.reddit.submit_post(title, post, self.config["reddit"]["bot_subreddit"])
# Manually approve posts since reddit seem to think posts with many links are spam
source_post.mod.approve()
preview_post.mod.approve()
# Write and send PM to whoever initiated the generation
msg = inspect.cleandoc(
f"""
[Preview]({preview_post.url})
[Source]({source_post.url})
Failed: {", ".join(failed_dirnames)}
"""
)
self.reddit.praw.redditor(pm_recipient).message(title, msg)
self.save_already_posted(already_posted)
logger.info("Execution took %s seconds", int(time.time() - start_time))
logger.info("-------------------------------------------------------------------------------------------------")
def load_already_posted(self):
try:
with config.DATA_DIR.joinpath("already_posted").open() as file:
return set(line.rstrip() for line in file.readlines())
except FileNotFoundError:
return set()
def save_already_posted(self, already_posted):
logger.info("Saving already posted to file")
with config.DATA_DIR.joinpath("already_posted").open("w") as file:
for dirname in already_posted:
file.write("{}\n".format(dirname))
def main():
bot = DailyReleasesBot()
bot.run()
if __name__ == '__main__':
main()

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import logging
from datetime import datetime
from bs4 import BeautifulSoup
logger = logging.getLogger(__name__)
class Predb(object):
def __init__(self, config, cache) -> None:
self.config = config
self.cache = cache
def get_releases(self):
logger.info("Getting releases from predbs")
return {**self._get_predbme(), **self._get_srrdb(), **self._get_xrel()} # in reverse order of preference
def _get_xrel(self, categories=("CRACKED", "UPDATE"), num_pages=2):
logger.debug("Getting releases from xrel.to")
def get_releases_in_category(category, page):
payload = {
"category_name": category,
"ext_info_type": "game",
"per_page": 100,
"page": page
}
r = self.cache.get("https://api.xrel.to/v2/release/browse_category.json", params=payload)
return r.json()["list"]
return {rls["dirname"]: (rls["link_href"], datetime.fromtimestamp(rls["time"]))
for category in categories
for page in range(1, num_pages)
for rls in get_releases_in_category(category, page)}
def _get_srrdb(self, num_pages=3):
logger.debug("Getting releases from srrdb.com")
return {rls["release"]: ("https://www.srrdb.com/release/details/{}".format(rls['release']),
datetime.strptime(rls["date"], "%Y-%m-%d %H:%M:%S"))
for p in range(1, num_pages)
for rls in
self.cache.get(f"https://www.srrdb.com/api/search/category:pc/order:date-desc/{p}").json()["results"]}
def _get_predbme(self):
logger.debug("Getting releases from predb.me")
r = self.cache.get("https://predb.me/?cats=games-pc&rss=1")
soup = BeautifulSoup(r.text, "html.parser").find_all("item")
# Predb.me doesn't show timestamps in the RSS-feed, but the feed is so short it only shows ~72 hours worth of
# releases anyway, so we just set timestamp to now.
return {item.find("title").text: (item.find("guid").text, datetime.utcnow())
for item in soup}

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import logging
import praw
import praw.models.reddit.submission
logger = logging.getLogger(__name__)
class Reddit(object):
def __init__(self, config) -> None:
self.config = config
logger.info("Logging in to reddit")
self.praw = praw.Reddit(**self.config["reddit"])
def send_pm(self, recipient, title, text):
return self.praw.redditor(recipient).message(title, text)
def submit_post(self, title, text, subreddit):
logger.info("Submitting post to r/%s", subreddit)
return self.praw.subreddit(subreddit).submit(title, text)
def get_previous_daily_post(self, subreddit) -> praw.models.reddit.submission.Submission:
return next(self.praw.subreddit(subreddit).search("daily release", sort="new", time_filter="week"))

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import logging
from fuzzywuzzy import process, fuzz
logger = logging.getLogger(__name__)
class Steam(object):
def __init__(self, config, cache) -> None:
self.config = config
self.cache = cache
def appdetails(self, appid):
payload = {
"appids": appid
}
r = self.cache.get("https://store.steampowered.com/api/appdetails", params=payload)
return r.json()[appid]["data"]
def packagedetails(self, appid):
payload = {
"packageids": appid
}
r = self.cache.get("https://store.steampowered.com/api/packagedetails", params=payload)
return r.json()[appid]["data"]
def appreviews(self, appid):
payload = {
"start_date": -1,
"end_date": -1,
"filter": "summary",
"language": "all",
"purchase_type": "all",
"json": 1
}
r = self.cache.get(f"https://store.steampowered.com/appreviews/{appid}", params=payload)
return r.json()["query_summary"]
def review_score(self, appid):
app_review = self.appreviews(appid)
if app_review["total_reviews"] == 0:
return -1
return app_review["total_positive"] / app_review["total_reviews"]
def popularity(self, appid):
return self.appreviews(appid)["total_reviews"]
def eula(self, appid):
return self.cache.get(f"https://store.steampowered.com//eula/{appid}_eula_0").text
def search(self, query):
logger.debug("Searching Steam store for %s", query)
payload = {
"term": query
}
results = self.cache.get("https://store.steampowered.com/api/storesearch", params=payload).json()["items"]
best_match = process.extractOne(query,
[r["name"] for r in results],
scorer=fuzz.ratio, # could also use 'fuzz.token_sort_ratio'?
score_cutoff=90)
if not best_match:
logger.debug("Unable to find %s in Steam search results", query)
return
logger.debug("Best match is '%s' with score %s", *best_match)
return next(f"https://store.steampowered.com/{r['type']}/{r['id']}"
for r in results
if r["name"] == best_match[0])

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import logging
import requests
logger = logging.getLogger(__name__)
class Web(object):
def __init__(self, config, cache) -> None:
self.config = config
self.cache = cache
def search(self, query) -> list:
try:
return self._google_search(query)
except (KeyError, requests.RequestException) as e:
logger.exception(e)
logger.warning("Google search failed (probably rate-limited)")
return []
def _google_search(self, query) -> list:
logger.debug("Searching Google for %s", query)
payload = {
"key": self.config["google"]["key"],
"cx": self.config["google"]["cx"],
"q": query
}
r = self.cache.get("https://www.googleapis.com/customsearch/v1", params=payload)
return [result["link"] for result in r.json()["items"]]

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# Always prefer setuptools over distutils
from setuptools import setup, find_packages
# To use a consistent encoding
from codecs import open
from os import path
from dailyreleases import __author__, __version__, __licence__
here = path.abspath(path.dirname(__file__))
# Get the long description from the README file
with open(path.join(here, "README.md"), encoding="utf-8") as f:
long_description = f.read()
setup(
name="dailyreleases",
version=__version__,
description="A reddit bot that consolidates scene releases",
long_description=long_description,
long_description_content_type="text/markdown",
project_urls={
"Source": "https://git.caspervk.net/caspervk/dailyreleases.git"
},
author=__author__,
classifiers=[
"Development Status :: 3 - Alpha",
"License :: OSI Approved :: GNU General Public License v3 or later (GPLv3+)",
"Programming Language :: Python :: 3",
],
python_requires=">=3.6",
license=__licence__,
packages=find_packages(exclude=["tests"]),
include_package_data=True,
package_data={
"dailyreleases": [
"*.default"
]
},
install_requires=[
"requests",
"requests_cache",
"praw",
"beautifulsoup4",
"tabulate",
"fuzzywuzzy[speedup]"
],
entry_points={
"console_scripts": [
"dailyreleases = dailyreleases.main:main"
]
},
)

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import unittest
from dailyreleases.main import DailyReleasesBot
class ParseDirnameTestCase(unittest.TestCase):
def setUp(self):
self.bot = DailyReleasesBot()
def test_single_word_release(self):
p = self.bot.parse_dirname("Aztez-DARKSiDERS")
self.assertEqual("Aztez-DARKSiDERS", p["dirname"])
self.assertEqual("Aztez", p["rls_name"])
self.assertEqual("Aztez", p["game_name"])
self.assertEqual("Windows", p["platform"])
self.assertEqual("Games", p["type"])
self.assertEqual("DARKSiDERS", p["group"])
self.assertIn("store.steampowered.com/app/244750", p["store_link"])
self.assertEqual("Steam", p["store_name"])
self.assertEqual([], p["tags"])
self.assertEqual([], p["highlights"])
def test_nuked_release(self):
# TODO: Actual nuke handling?
p = self.bot.parse_dirname("Battlefield.1-CPY")
self.assertEqual("Battlefield.1-CPY", p["dirname"])
def test_update(self):
p = self.bot.parse_dirname("Car.Mechanic.Simulator.2018.Plymouth.Update.v1.5.1.Hotfix-PLAZA")
self.assertEqual("Updates", p["type"])
def test_proper_highlight(self):
p = self.bot.parse_dirname("Death.Coming.PROPER-SiMPLEX")
self.assertEqual(["PROPER"], p["highlights"])
def test_macos_release(self):
p = self.bot.parse_dirname("The_Fall_Part_2_Unbound_MacOS-Razor1911")
self.assertEqual("Mac OSX", p["platform"])
self.assertEqual("Games", p["type"])
def test_macosx_update(self):
p = self.bot.parse_dirname("Man_O_War_Corsair_Warhammer_Naval_Battles_v1.3.2_MacOSX-Razor1911")
self.assertEqual("Mac OSX", p["platform"])
self.assertEqual("Updates", p["type"])
def test_linux_release(self):
p = self.bot.parse_dirname("Sphinx_And_The_Cursed_Mummy_Linux-Razor1911")
self.assertEqual("Linux", p["platform"])
self.assertEqual("Games", p["type"])
def test_dlc_explicit(self):
p = self.bot.parse_dirname("Fallout.4.Far.Harbor.DLC-CODEX")
self.assertEqual("DLC", p["type"])
def test_dlc_implicit(self):
p = self.bot.parse_dirname("Euro.Truck.Simulator.2.Italia-CODEX")
self.assertEqual("DLC", p["type"])
self.assertIn("store.steampowered.com/app/558244", p["store_link"])
def test_incl_dlc_update(self):
p = self.bot.parse_dirname("Wolfenstein.II.The.New.Colossus.Update.5.incl.DLC-CODEX")
self.assertEqual("Updates", p["type"])
def test_incl_dlc_release(self):
p = self.bot.parse_dirname("Mutiny.Incl.DLC-DARKSiDERS")
self.assertEqual("Games", p["type"])
def test_popularity_steam(self):
p1 = self.bot.parse_dirname("BioShock_Infinite-FLT")
p2 = self.bot.parse_dirname("Duke.Nukem.Forever.Complete-PLAZA")
self.assertGreater(p1["popularity"], p2["popularity"])
def test_non_steam(self):
p = self.bot.parse_dirname("Battlefield.1.REPACK-CPY")
self.assertIn("www.origin.com/usa/en-us/store/battlefield/battlefield-1", p["store_link"])
self.assertEqual("Origin", p["store_name"])
self.assertEqual(-1, p["popularity"])
def test_gog_exclusive(self):
p = self.bot.parse_dirname("Dungeons.and.Dragons.Dragonshard.v2.0.0.10.Multilingual-DELiGHT")
self.assertIn("gog.com/game/dungeons_dragons_dragonshard", p["store_link"])
self.assertEqual("GOG", p["store_name"])
self.assertEqual(-1, p["popularity"])
def test_popularity_non_steam(self):
p = self.bot.parse_dirname("Ode.RIP.MULTI12-SiMPLEX")
self.assertEqual(-1, p["popularity"])
def test_tags(self):
p = self.bot.parse_dirname("Teenage.Mutant.Ninja.Turtles.Portal.Power.RIP.MULTI8-SiMPLEX")
self.assertEqual(["RIP", "MULTI8"], p["tags"])
def test_skip_software(self):
p = self.bot.parse_dirname("Tecplot.RS.2017.R1.v1.2.85254.X64-AMPED")
self.assertIsNone(p)
def test_steam_package(self):
p = self.bot.parse_dirname("Farming.Simulator.17.Platinum.Edition.Update.v1.5.3-BAT")
self.assertEqual("Farming Simulator 17 - Platinum Edition", p["game_name"])
self.assertEqual("Updates", p["type"])
self.assertIn("store.steampowered.com/sub/202103", p["store_link"])
self.assertEqual("Steam", p["store_name"])
def test_steam_package_with_dlc_first(self):
p = self.bot.parse_dirname("The.Witcher.3.Wild.Hunt.Game.of.The.Year.Edition-RELOADED")
self.assertEqual("The Witcher 3: Wild Hunt - Game of the Year Edition", p["game_name"])
self.assertEqual("Games", p["type"])
self.assertIn("store.steampowered.com/sub/124923", p["store_link"])
def test_steam_bundle(self):
p = self.bot.parse_dirname("Valve.Complete.Pack-FAKE")
self.assertEqual("Valve.Complete.Pack-FAKE", p["dirname"])
self.assertEqual("Valve Complete Pack", p["game_name"])
self.assertEqual("Windows", p["platform"])
self.assertEqual("Games", p["type"])
self.assertIn("store.steampowered.com/bundle/232", p["store_link"])
def test_denuvo_eula(self):
p = self.bot.parse_dirname("Deus.Ex.Mankind.Divided-CPY")
self.assertIn("store.steampowered.com/app/337000", p["store_link"])
self.assertEqual(["DENUVO"], p["highlights"])
def test_episode_release(self):
p = self.bot.parse_dirname("Life.is.Strange.Before.the.Storm.Episode.3-CODEX")
self.assertEqual("Life is Strange: Before the Storm Episode 3", p["game_name"])
self.assertEqual("DLC", p["type"])
self.assertIn("store.steampowered.com/app/704740", p["store_link"])
def test_season_and_episode_release(self):
p = self.bot.parse_dirname("Minecraft.Story.Mode.Season.Two.Episode.5.MacOSX-RELOADED")
self.assertEqual("Minecraft Story Mode Season Two Episode 5", p["game_name"])
def test_build_is_update(self):
p = self.bot.parse_dirname("DUSK.Episode.1.Build.2.6-SKIDROW")
self.assertEqual("Updates", p["type"])
def test_readnfo_microsoft_store(self):
p = self.bot.parse_dirname("Zoo.Tycoon.Ultimate.Animal.Collection.READNFO-CODEX")
self.assertIn("microsoft.com/en-us/p/zoo-tycoon-ultimate-animal-collection", p["store_link"])
if __name__ == '__main__':
unittest.main()

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import unittest
from datetime import datetime, timedelta
from dailyreleases.main import DailyReleasesBot
class ParseReleasesTestCase(unittest.TestCase):
def setUp(self):
self.bot = DailyReleasesBot()
def test_skip_already_posted(self):
already_posted = {"Aztez-DARKSiDERS"}
releases = {
"Aztez-DARKSiDERS": ("nfo_link", datetime.now())
}
parsed_releases = self.bot.parse_releases(releases, already_posted)
self.assertDictEqual(parsed_releases[0], dict())
def test_skip_blacklisted_word(self):
already_posted = set()
releases = {
"Anthemion.Software.DialogBlocks.v5.15.LINUX.Incl.Keygen-AMPED": ("nfo_link", datetime.now())
}
parsed_releases = self.bot.parse_releases(releases, already_posted)
self.assertDictEqual(parsed_releases[0], dict())
def test_skip_older_than_48hr(self):
already_posted = set()
releases = {
"Aztez-DARKSiDERS": ("nfo_link", datetime.now() - timedelta(hours=50))
}
parsed_releases = self.bot.parse_releases(releases, already_posted)
self.assertDictEqual(parsed_releases[0], dict())
def test_skip_no_data_for_software(self):
already_posted = set()
releases = {
"Tecplot.RS.2017.R1.v1.2.85254.X64-AMPED": ("nfo_link", datetime.now())
}
parsed_releases = self.bot.parse_releases(releases, already_posted)
self.assertDictEqual(parsed_releases[0], dict())
if __name__ == '__main__':
unittest.main()