kOS-scripts/lib/vectors.ks

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@LAZYGLOBAL OFF.
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// Define actual_prograde, which automatically switches from SHIP:SRFPROGRADE to SHIP:PROGRADE
local function set_actual_prograde {
if NAVMODE = "SURFACE" {
print "Switched actual_prograde to surface SRFPROGRADE".
lock actual_prograde to SHIP:srfprograde.
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} else {
print "Switched actual_prograde to orbit PROGRADE".
lock actual_prograde to SHIP:prograde.
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}
return true. // preserve trigger
}
on NAVMODE {return set_actual_prograde().}
set_actual_prograde().
function vdraw {
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//
// Wrapper for the VECDRAW-function that doesn't hide the vector by default.
//
parameter start. // vector or function. For example, pass {return UP:vector.} to automatically update the draw
parameter vector. // same as start
parameter color is RED.
parameter label is "".
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parameter scale is 1.0.
parameter width is 0.2.
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return vecdraw(
start,
vector,
color,
label,
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scale,
true, // show
width
).
}
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function ship_raw_to_ship_control {
//
// Translate a vector in SHIP-RAW coordinates to one in SHIP-CONTROL (STARBOARD, TOP, FORE) coordinates.
//
parameter vec.
return V(vdot(vec, FACING:starvector), // projection is correct because SHIP's FACING vectors are normalised
vdot(vec, FACING:topvector),
vdot(vec, FACING:forevector)). // Same order as SHIP:CONTROL:TRANSLATION's input
}
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// ANGLES
lock actual_prograde_pitch to vang(actual_prograde:vector, UP:vector).
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// // the following are all vectors, mainly for use in the roll, pitch, and angle of attack calculations
// lock rightrotation to ship:facing*r(0,90,0).
// lock right to rightrotation:vector. //right and left are directly along wings
// lock left to (-1)*right.
// lock up to ship:up:vector. //up and down are skyward and groundward
// lock down to (-1)*up.
// lock fore to ship:facing:vector. //fore and aft point to the nose and tail
// lock aft to (-1)*fore.
// lock righthor to vcrs(up,fore). //right and left horizons
// lock lefthor to (-1)*righthor.
// lock forehor to vcrs(righthor,up). //forward and backward horizons
// lock afthor to (-1)*forehor.
// lock top to vcrs(fore,right). //above the cockpit, through the floor
// lock bottom to (-1)*top.
// // the following are all angles, useful for control programs
// lock absaoa to vang(fore,srfprograde:vector). //absolute angle of attack
// lock aoa to vang(top,srfprograde:vector)-90. //pitch component of angle of attack
// lock sideslip to vang(right,srfprograde:vector)-90. //yaw component of aoa
// lock rollangle to vang(right,righthor)*((90-vang(top,righthor))/abs(90-vang(top,righthor))). //roll angle, 0 at level flight
// lock pitchangle to vang(fore,forehor)*((90-vang(fore,up))/abs(90-vang(fore,up))). //pitch angle, 0 at level flight
// lock glideslope to vang(srfprograde:vector,forehor)*((90-vang(srfprograde:vector,up))/abs(90-vang(srfprograde:vector,up))).
// lock ascentangle to vang(srfprograde:vector, forehor). //angle of surface prograde above horizon