83 lines
2 KiB
Plaintext
83 lines
2 KiB
Plaintext
@LAZYGLOBAL OFF.
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function any_flameout {
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//
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// Return true if any of our engines are starved for fuel. Primarily used to determine the need for staging.
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//
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local engines_list is LIST().
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list ENGINES in engines_list.
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for engine in engines_list {
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if engine:ignition and engine:flameout {
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return true.
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}
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}
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return false.
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}
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function should_stage {
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//
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// Return true if the rocket needs to stage.
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//
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return STATUS = "PRELAUNCH" // e.g. still attached to launch tower
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or any_flameout() // any engine starved for fuel
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or SHIP:maxthrustat(0) = 0. // no active engines (e.g. when we have an intermediate stage for decouplers before activating the next engine)
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}
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function stage_when_ready {
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//
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// Stage when ready. Blocks until staging has been initiated.
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//
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wait until STAGE:ready.
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print "STAGING".
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STAGE.
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}
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function isp_sum {
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//
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// Return the sum of vacuum ISP for enabled engines.
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//
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local sum is 0.
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local engines_list is LIST().
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list ENGINES in engines_list.
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for engine in engines_list {
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if engine:ignition {
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set sum to sum + engine:vacuumisp.
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}
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}
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return sum.
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}
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function deploy_fairings {
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print "Deploying fairings".
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local fairings is SHIP:modulesnamed("ModuleProceduralFairing").
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for fairing in fairings {
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fairing:doaction("deploy", true).
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}
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if not fairings:empty {
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wait 3. // wait for fairings to clear the vessel
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}
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}
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function extend_antennas {
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print "Extending antennas".
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for module in SHIP:modulesnamed("ModuleDeployableAntenna") {
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module:doaction("extend antenna", true).
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}
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}
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function unlock_control {
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//
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// Ensure that the throttle is 0 and that the player is not locked out of control.
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//
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set SHIP:control:pilotmainthrottle to 0.
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set SHIP:control:neutralize to true.
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unlock STEERING.
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unlock THROTTLE.
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}
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