Rename lib/rendezvous to lib/target, adding target_ship() convenience function.
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@LAZYGLOBAL off.
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run once "lib/node".
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function relative_velocity {
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//
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// Return the relative orbital velocity between the ship and our target in the target's inertial frame of reference.
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//
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if not HASTARGET {
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return V(0,0,0). // avoids 'has no target' errors upon docking
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}
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local t is TARGET.
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if TARGET:istype("Part") { // e.g. if selected docking port as target
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set t to TARGET:ship.
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}
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return SHIP:velocity:orbit - t:velocity:orbit.
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}
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function kill_relative_velocity {
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parameter tolerance is 0.1.
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if relative_velocity():mag > tolerance {
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execute_burn(-relative_velocity()).
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}
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}
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40
lib/target.ks
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40
lib/target.ks
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@LAZYGLOBAL off.
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run once "lib/node".
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function target_ship {
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//
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// Return the target vessel even though a docking port might have been selected as the target.
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//
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if TARGET:istype("Part") { // e.g. if selected docking port as target
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return TARGET:ship.
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}
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return TARGET.
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}
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function relative_velocity {
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//
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// Return the relative orbital velocity between the ship and our target in the target's inertial frame of reference.
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//
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if not HASTARGET {
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return V(0,0,0). // avoids 'has no target' errors upon docking
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}
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return SHIP:velocity:orbit - target_ship():velocity:orbit.
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}
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function kill_relative_velocity {
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//
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// Kill relative velocity to target if it is above tolerance.
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//
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parameter tolerance is 0.1.
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if relative_velocity():mag < tolerance {
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print "Relative velocity within tolerance of " + tolerance + " m/s".
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return.
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}
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execute_burn(-relative_velocity()).
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}
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