kOS-scripts/node.ks

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run once util.
function estimated_burn_duration {
// Calculate estimated burn duration for a maneuver node
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// https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation
// https://space.stackexchange.com/questions/27375/how-do-i-calculate-a-rockets-burn-time-from-required-velocity
parameter node is NEXTNODE.
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local exhaust_velocity is isp_sum() * (CONSTANT:G * KERBIN:MASS).
return ((SHIP:MASS * exhaust_velocity) / SHIP:MAXTHRUST) * (1 - CONSTANT:E^(-node:DELTAV:MAG/exhaust_velocity)).
}
function execute_node {
parameter node is NEXTNODE.
parameter precision is 0.05. // m/s delta-v
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local burn_duration is estimated_burn_duration(node).
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print "=== EXECUTE MANEUVER NODE ===".
print "Estimated burn duration: " + ROUND(burn_duration, 1) + "s".
print "Aligning ship with burn vector..".
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SAS OFF.
lock STEERING to node:DELTAV.
wait until VANG(SHIP:FACING:VECTOR, node:DELTAV) < 0.1.
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print "Initializing warp".
unlock_control().
warp_for(MAX(0, node:ETA - (burn_duration/2) - 5)). // warp until 5s before node
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print "Approaching".
lock STEERING to node:DELTAV.
wait until node:ETA <= CEIL(burn_duration/2). // CEIL instead of ROUND, since we'd rather start the burn too soon to have time for perfecting the burn
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print "Burn!".
lock THROTTLE to 1.0.
// Decrease throttle linearly when the burn duration is less than 1 second
wait until estimated_burn_duration(node) <= 1.
lock THROTTLE to MAX(0.01, estimated_burn_duration(node)). // ensure we always finish by burning with at least 1% power
wait until node:DELTAV:MAG < precision.
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set THROTTLE to 0.0.
print "=== MANEUVER NODE EXECUTED ===".
print ROUND(node:DELTAV:MAG, 3) + "m/s delta-v remaining".
unlock_control().
wait 1.
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remove node.
}
function change_slash_set_orbit {
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parameter what.
}