comboctl-main: Rework longPressRTButtonUntil() implementation
The new implementation overshoots less often, runs generally faster, and correctly forwards exceptions thrown by the checkScreen callback. Signed-off-by: Carlos Rafael Giani <crg7475@mailbox.org>
This commit is contained in:
parent
c535e96ec7
commit
c3c894cccb
1 changed files with 78 additions and 68 deletions
|
@ -9,14 +9,14 @@ import info.nightscout.comboctl.base.PumpIO
|
|||
import info.nightscout.comboctl.base.connectBidirectionally
|
||||
import info.nightscout.comboctl.base.connectDirectionally
|
||||
import info.nightscout.comboctl.base.findShortestPath
|
||||
import info.nightscout.comboctl.base.getElapsedTimeInMs
|
||||
import info.nightscout.comboctl.parser.ParsedScreen
|
||||
import kotlinx.coroutines.TimeoutCancellationException
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.withTimeout
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.min
|
||||
import kotlin.reflect.KClassifier
|
||||
import kotlinx.coroutines.channels.Channel
|
||||
import kotlinx.coroutines.coroutineScope
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.launch
|
||||
|
||||
private val logger = Logger.get("RTNavigation")
|
||||
|
||||
|
@ -348,81 +348,91 @@ suspend fun longPressRTButtonUntil(
|
|||
button: RTNavigationButton,
|
||||
checkScreen: (parsedScreen: ParsedScreen) -> LongPressRTButtonsCommand
|
||||
): ParsedScreen {
|
||||
val channel = Channel<Boolean>(capacity = Channel.CONFLATED)
|
||||
|
||||
lateinit var lastParsedScreen: ParsedScreen
|
||||
|
||||
logger(LogLevel.DEBUG) { "Long-pressing RT button $button until predicate indicates otherwise" }
|
||||
logger(LogLevel.DEBUG) { "Long-pressing RT button $button" }
|
||||
|
||||
rtNavigationContext.resetDuplicate()
|
||||
|
||||
coroutineScope {
|
||||
launch {
|
||||
while (true) {
|
||||
val parsedDisplayFrame = rtNavigationContext.getParsedDisplayFrame(filterDuplicates = true) ?: continue
|
||||
var thrownDuringButtonPress: Throwable? = null
|
||||
|
||||
rtNavigationContext.startLongButtonPress(button) {
|
||||
// Suspend the block until either we get a new parsed display frame
|
||||
// or WAIT_PERIOD_DURING_LONG_RT_BUTTON_PRESS_IN_MS milliseconds
|
||||
// pass. In the latter case, we instruct startLongButtonPress()
|
||||
// to just continue pressing the button. In the former case,
|
||||
// we analyze the screen and act according to the result.
|
||||
// We use withTimeout(), because sometimes, the Combo may not
|
||||
// immediately return a frame just because we are pressing the
|
||||
// button. If we just wait for the next frame, we can then end
|
||||
// up waiting forever.
|
||||
|
||||
val timestampBeforeDisplayFrameRetrieval = getElapsedTimeInMs()
|
||||
|
||||
// Receive the parsedDisplayFrame, and if none is received or if
|
||||
// the timeout expires (parsedDisplayFrame gets set to null in
|
||||
// both cases), keep pressing the button.
|
||||
val parsedDisplayFrame = try {
|
||||
withTimeout(
|
||||
timeMillis = WAIT_PERIOD_DURING_LONG_RT_BUTTON_PRESS_IN_MS
|
||||
) {
|
||||
rtNavigationContext.getParsedDisplayFrame(filterDuplicates = true)
|
||||
}
|
||||
} catch (e: TimeoutCancellationException) {
|
||||
null
|
||||
} ?: return@startLongButtonPress true
|
||||
|
||||
// It is possible that we got a parsed display frame very quickly.
|
||||
// Wait a while in such a case to avoid overrunning the Combo
|
||||
// with button press packets. In such a case, the Combo's ring
|
||||
// buffer would overflow, and an error would occur. (This seems
|
||||
// to be a phenomenon that is separate to the packet overflow
|
||||
// that is documented in TransportLayer.IO.sendInternal().)
|
||||
val elapsedTime = getElapsedTimeInMs() - timestampBeforeDisplayFrameRetrieval
|
||||
if (elapsedTime < WAIT_PERIOD_DURING_LONG_RT_BUTTON_PRESS_IN_MS) {
|
||||
val waitingPeriodInMs = WAIT_PERIOD_DURING_LONG_RT_BUTTON_PRESS_IN_MS - elapsedTime
|
||||
logger(LogLevel.VERBOSE) { "Waiting $waitingPeriodInMs milliseconds before continuing button long-press" }
|
||||
delay(timeMillis = waitingPeriodInMs)
|
||||
}
|
||||
|
||||
// At this point, we got a non-null parsedDisplayFrame that we can
|
||||
// analyze. The analysis is done by checkScreen. If an exception
|
||||
// is thrown by that callback, catch and store it, stop pressing
|
||||
// the button, and exit. The code further below re-throws the
|
||||
// stored exception.
|
||||
val parsedScreen = parsedDisplayFrame.parsedScreen
|
||||
val predicateResult = checkScreen(parsedScreen)
|
||||
val predicateResult = try {
|
||||
checkScreen(parsedScreen)
|
||||
} catch (t: Throwable) {
|
||||
thrownDuringButtonPress = t
|
||||
return@startLongButtonPress false
|
||||
}
|
||||
|
||||
// Proceed according to the result of checkScreen.
|
||||
val releaseButton = (predicateResult == LongPressRTButtonsCommand.ReleaseButton)
|
||||
logger(LogLevel.VERBOSE) {
|
||||
"Observed parsed screen $parsedScreen while long-pressing RT button; predicate result = $predicateResult"
|
||||
}
|
||||
channel.send(releaseButton)
|
||||
if (releaseButton) {
|
||||
// Record the screen we just saw so we can return it.
|
||||
lastParsedScreen = parsedScreen
|
||||
break
|
||||
return@startLongButtonPress false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
launch {
|
||||
logger(LogLevel.VERBOSE) { "Starting long press RT button coroutine" }
|
||||
|
||||
rtNavigationContext.startLongButtonPress(button) {
|
||||
// This block is called by startLongButtonPress() every time
|
||||
// before sending an RT button update to the Combo. This is
|
||||
// important, because in RT screens that show a quantity that
|
||||
// is to be in/decrement, said in/decrement will not happen
|
||||
// until that update has been sent.
|
||||
//
|
||||
// We send this update regularly, independently of whether
|
||||
// a new screen arrives. This risks overshooting a bit when
|
||||
// in/decrementing (because we might send more than one
|
||||
// RT button update before the quantity on screen visibly
|
||||
// in/decrements), but is the robust alternative to updating
|
||||
// after a screen update. The latter does not overshoot, but
|
||||
// breaks if screen updates only arrive after an RT button
|
||||
// update (this happens in the TDD screen for example).
|
||||
//
|
||||
// Also, when in/decrementing, the Combo's UX has a special
|
||||
// case - when holding down a button, there is one screen
|
||||
// update, followed by a period of inactivity, followed by
|
||||
// more updates. The Combo does this because otherwise it
|
||||
// would not be possible for the user to reliably specify
|
||||
// whether a button press is a short or a long one. This
|
||||
// inactivity period though breaks the second, less robust
|
||||
// option mentioned above.
|
||||
//
|
||||
// Therefore, just send updates regularly, after the
|
||||
// WAIT_PERIOD_DURING_LONG_RT_BUTTON_PRESS_IN_MS period.
|
||||
val receiveAttemptResult = channel.tryReceive()
|
||||
val stop = if (!receiveAttemptResult.isSuccess)
|
||||
false
|
||||
else
|
||||
receiveAttemptResult.getOrThrow()
|
||||
|
||||
if (!stop) {
|
||||
delay(WAIT_PERIOD_DURING_LONG_RT_BUTTON_PRESS_IN_MS)
|
||||
}
|
||||
|
||||
return@startLongButtonPress !stop
|
||||
return@startLongButtonPress true
|
||||
}
|
||||
|
||||
// The block that is passed to startLongButtonPress() runs in a
|
||||
// background coroutine. We wait here for that coroutine to finish.
|
||||
rtNavigationContext.waitForLongButtonPressToFinish()
|
||||
logger(LogLevel.VERBOSE) { "Stopped long press RT button coroutine" }
|
||||
}
|
||||
|
||||
// Rethrow previously caught exception (if there was any).
|
||||
thrownDuringButtonPress?.let {
|
||||
logger(LogLevel.INFO) { "Rethrowing Throwable caught during long RT button press: $it" }
|
||||
throw it
|
||||
}
|
||||
|
||||
logger(LogLevel.DEBUG) { "Long-pressing RT button $button stopped after predicate returned true" }
|
||||
logger(LogLevel.DEBUG) { "Long-pressing RT button $button stopped" }
|
||||
|
||||
return lastParsedScreen
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue