allow start of objective when all previous are finished
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3d68b28179
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@ -161,7 +161,7 @@ class ObjectivesFragment : DaggerFragment() {
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holder.accomplished.visibility = View.GONE
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holder.accomplished.visibility = View.GONE
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holder.unFinish.visibility = View.GONE
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holder.unFinish.visibility = View.GONE
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holder.unStart.visibility = View.GONE
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holder.unStart.visibility = View.GONE
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if (position == 0 || objectivesPlugin.objectives[position - 1].isAccomplished)
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if (position == 0 || objectivesPlugin.allPriorAccomplished(position))
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holder.start.visibility = View.VISIBLE
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holder.start.visibility = View.VISIBLE
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else
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else
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holder.start.visibility = View.GONE
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holder.start.visibility = View.GONE
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@ -144,6 +144,14 @@ class ObjectivesPlugin @Inject constructor(
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}
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}
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}
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}
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fun allPriorAccomplished(position: Int) : Boolean {
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var accomplished = true
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for (i in 0 until position) {
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accomplished = accomplished && objectives[i].isAccomplished
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}
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return accomplished
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}
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/**
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/**
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* Constraints interface
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* Constraints interface
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*/
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*/
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